How to Make Preston Garvey Like You Again

" I had to put on a dauntless face every bit long as in that location were all the same people counting on me. That'due south the merely reason I kept going. " — Garvey discussing his feelings of depression following the Quincy Massacre.

Preston Garvey is among the last of the Commonwealth Minutemen, a volunteer defense militia operating in the Commonwealth in 2287. He is also available as a companion of the Sole Survivor if they determine to become the new general of the Minutemen.

Contents

  • 1 Background
    • 1.i Early life
    • 1.2 Quincy Massacre
    • 1.3 Post-Quincy
  • 2 Interactions with the role player character
    • two.1 Fallout 4
      • 2.i.1 Interactions overview
      • two.i.2 Quests
      • 2.ane.3 Effects of player's actions
        • 2.ane.3.1 Range of interests
    • ii.2 Fallout: The Board Game
  • iii Inventory
  • 4 Notes
  • 5 Notable quotes
  • 6 Appearances
  • seven Behind the scenes
  • 8 Bugs
  • 9 Gallery
  • ten References

Background

Early life

During his childhood, the Minutemen were personal heroes of Preston Garvey, as he observed them to be the only "expert guys around." Because of this, Garvey himself originally enlisted with the Minutemen company under Colonel Hollis at the age of seventeen. He grew to exist an avid believer in the consort justice of the Minutemen crusade, and he felt like he was really making a difference with his friends, claiming to accept "a few good years there," fighting for a cause bigger than just himself.[one] Things began to change for the worse in 2282, when the last Minutemen leader, Full general Becker, was killed in gainsay, leading to the beginning of infighting across the inner workings of the faction. The erupting chaos led to Hollis' visitor, including Garvey, being one of the last active groups of Minutemen nonetheless protecting settlements and answering calls for assist put out by the Democracy citizens.

Quincy Massacre

In 2287, Sturges, an inhabitant of the influential trading hub at Quincy - requested the aid of the Minutemen after having heard one of Mama Spud's visions, which foresaw the boondocks being surrounded and massacred.[2] Although the majority saw Murphy as a burned-out chem addict, Sturges went behind his fellow citizens to invoke the protection of the Minutemen.[three] Preston joined Hollis on a mission to rescue Quincy, where they constitute the Gunners besieging the boondocks.

The Minutemen dispersed the Gunner lines and were welcomed by the citizens of Quincy while the Gunners temporarily retreated.[4] When arriving, Preston was 1 of the Minutemen who helped the settlers build up more proper defenses for the boondocks. An ex-Minutemen veteran named Clint had revealed himself to Colonel Hollis as the leader of the invading strength. Hollis felt farthermost anger at this betrayal.[five] The citizens expressed confusion and frustration. Clint sought to establish terms of surrender for Quincy and its defenders; these terms were summarily rejected by Hollis.[6] [seven]

While the subsequent events are not explicitly recorded in text, the outcome for the Minutemen is broadly established by dialogue with Preston and various other wastelanders: the Minutemen requested back up, which did not arrive; the Gunners overwhelmed the defenders and murdered nearly all of the civilians;[seven] Col. Hollis, the linchpin of the long-dwindling Minutemen cause, died fighting.[8] The issue is known equally the Quincy Massacre and information technology catalyzed the disintegration of the remaining settlements under Minutemen protection.

Post-Quincy

Consequently, Preston gathered the few remaining Quincy civilians and loyal members of the Minutemen and fled. Several of the refugees lost their lives at the hands of the Gunners earlier the group shook their pursuit at Jamaica Plain, reducing his group to just over ten.[nine] The refugees next moved to Lexington. Regrettably, as Preston testifies, Lexington was filled with feral ghouls. This led to only viii survivors making it out. Eventually, the group moved to Concord, where they took shelter in the Museum of Liberty, only to find themselves nether the constant predation of raiders, who unbeknownst to the group were under orders from their leader, Jared, to learn Mama Potato.[x]

Past the fourth dimension the Sole Survivor arrives to assist Preston, he is leading the last pocket of people under the protection of the Minutemen. His group numbers merely v - a mere fraction of the original 20 who escaped Quincy under his guidance. If Preston Garvey is saved he will mention he is the last Minuteman standing, and he as well mentions he is not literally the last Minuteman alive as there were many old Minutemen out there who gave it upwards in disgust or turned away from the faction'southward ideals (examples of this being Clint, James Wire, and Ronnie Shaw).

Interactions with the histrion character

Fallout 4

Interactions overview

Interactions
Perk nociception regulator color.png
This graphic symbol is essential. Essential characters cannot be killed.
Paving the Way.png
This character is a permanent companion. They grant the United We Stand perk.
25 Strictly Business.png
This graphic symbol is a temporary companion.
Icon quest starter.png
This character starts quests.
  • When Freedom Calls
  • The Start Step
  • Taking Independence
  • Old Guns
  • Open up Season Nuka-World (add-on)
FO76 ui icon quest.png
This character is involved in quests.
  • The Nuclear Option (Minutemen)
Icon interactions romance.webp
This character is romanceable.

Requires romance

Quests

  • When Liberty Calls: Preston asks of the Sole Survivor to equip properly and articulate out Concord so he and his people tin can move away to a safer place.
  • The First Pace: Preston asks the Sole Survivor to help out a settlement. If this quest is completed, Preston will become available as a companion.
  • Taking Independence: Preston asks the Sole Survivor to assist accept back the Castle (Fort Independence) previously occupied by the Minutemen.
  • The Molecular Level: If the Survivor chooses to build the relay interceptor with the Minutemen, Garvey will tell them to inquire Sturges for aid, since he'southward the best engineer he'southward ever met.
  • Defend the Castle: If played as part of the Minutemen questline, Garvey volition assist in defending the Castle from the Institute attackers.
  • The Nuclear Option: Garvey, along with Sturges and a few other members of the Minutemen, will help the Survivor during their attack on the Institute. Garvey volition besides be present when the Survivor sets off the nuclear blast from atop the Mass Fusion building.
  • Radiant Minutemen quests: Garvey will assign the Sole Survivor upward to three radiant quests every time he is spoken to, provided none of the quests mentioned above are currently active.
  • After appointing the Sole Survivor equally the new general of the Minutemen, he assigns quests that slowly extend the influence of the system by capturing new territory and defending the settlements already loyal to the cause.

Effects of player's deportment

  • When reaching the highest affinity with Preston, he grants the United We Stand perk, which increases damage dealt by 20% as well as increasing harm resistance past 20 points when facing 3 or more enemies at in one case.
  • If the player graphic symbol attacks a member of the Minutemen, Preston will instantly and permanently disassociate from the Sole Survivor as a companion.
  • Preston can be romanced.
  • Nuka-World (add-on) When the Sole Survivor becomes the overboss of Nuka-World, Preston Garvey becomes aroused at the player character, asking them to repent their actions and to exit the Nuka-Earth raiders. If the Sole Survivor ignores the asking, the Minutemen will turn hostile; if the thespian character accepts, he volition merely no longer be an bachelor companion. He will temporarily revert dorsum to being friendly during any main quests involving the Minutemen.
    • Preston Garvey will remain friendly (equally will the rest of the Minutemen) if he is not nowadays during Taken for a Ride. Withal, establishing a raider outpost and planting the flag for a raider gang volition immediately drop his affinity to the lowest level, even if he is not present.
    • However, should the Sole Survivor get the overboss of Nuka-World prior to becoming the full general of the Minutemen, Preston will not drop his affinity to the signal he will exist unattainable as a companion since he was non recruited yet. Instead, the next time Preston is spoken to, he volition be upset at the Sole Survivor for supporting the Nuka-World raiders. He will ask them to repent their actions and eliminate the gang, saying that "the final thing the Commonwealth needs is another gang of Raiders." Regardless of accepting or ignoring his request to go out the raiders, Preston will simply tell the Sole Survivor that in order to work with the Minutemen more, they must eliminate the Nuka-World raiders first, thus blocking farther admission into the Minutemen questline.
      • Accepting Garvey's request to eliminate the Nuka-World raiders will start the quest Open Season, where the Sole Survivor has to execute the Nuka-World raider gang leaders and fight a massive horde of other raiders to free Nuka-Town's traders from slavery. This is the same quest the Sole Survivor gets when they meet Mackenzie Bridgeman.
      • Fifty-fifty though Preston Garvey orders the player grapheme to eliminate the raiders, they do not have to be eliminated. The actor character must become an enemy of the Nuka-World raiders, and doing so returns Preston's dialogue back to normal.
      • If the thespian graphic symbol becomes overboss and completes Open Season prior to meeting Preston, he will never mention anything about the past actions.
Range of interests
Approvals Disapprovals
Likes
  • Offer to aid during quests.
  • Sarcastic but not insulting dialogue options.
  • Helping settlers and other "honest people" trying to get past and recruiting supporters for the Minutemen.
  • Placing a Radio Liberty radio in settlements.
  • Weapon customization.
  • Telling Wolfgang that he is a scumbag during Order Up.
  • Telling Wolfgang about talking to Trudy during Order Up.
  • Peacefully ending the confrontation between Trudy and Wolfgang past convincing her to pay.
  • Apologizing to Mister Zwicky for interrupting.
  • Telling Travis Miles "it'southward non your error", "we'll be fine" and "you did well" (three likes) during Conviction Man.
  • Telling Moe Cronin how baseball was really played.
  • Telling Desdemona the truth about what happened during Tradecraft.
  • Choosing the "Slavery is wrong" and "I'd risk my life" dialogue options when first coming together Desdemona during Road to Freedom.
  • Securing Taffington Boathouse for the Railroad.
  • Request Chambers to spare Amelia Stockton in Human Error.
  • Telling the beginning mate on the USS Constitution to "calm down" upon first boarding the ship.
  • Siding with Ironsides during Last Voyage of the U.S.S. Constitution.
  • Like-minded to help Bobby De Luca get clean during Dependency.
  • Convincing Darla to return home during Unlikely Valentine.
  • Letting human Art kill synth Art.
  • Passing the spoken language check to convince McDonough to mitt over the cardinal to Kellogg's house.
  • Choosing positive/optimistic answers in the Story of the Century.
  • Convincing Vault-Tec rep to live in Sanctuary Hills.
  • Protecting the settler at the rotten landfill from mole rats.
  • Telling Initiate Clarke the ferals must be killed considering they're monsters during Duty or Dishonor.
  • Passing the "back off" voice communication cheque when talking to Finn, upon first entering Goodneighbor.
  • Selecting the "Glimmers of hope" option while introducing to Kent Connolly afterwards you tell him that y'all come from the past in The Silver Shroud quest.
  • Saying "Salubrious" to Kent as he comments his plan.
  • Threatening Brother Thomas during Emogene Takes a Lover.
  • Aiding Diamond City security officers in killing super mutants outside the metropolis.
  • Accepting Hazardous Material.
Loves
  • Agreeing to assist settlements under Minutemen protection
  • Disarming Mama Murphy to terminate taking chems (requires a very hard voice communication cheque).
  • Giving Sheffield a Nuka Cola.
  • Telling Mayor McDonough to stand trial during In Sheep's Clothing.
  • Test firing the reacquired artillery during Quondam Guns.
  • Rejecting Chambers' offering in Human Fault.
  • Giving Austin the full Vault 81 cure in Hole in the Wall.
  • Going to Quincy and killing the gunner leaders Bakery and Clint.
  • Telling Baton that he volition be brought home during Kid in a Fridge.
  • Limited disgust later on asking Bullet how much a ghoul child is worth during Kid in a Fridge.
  • Telling Blake Abernathy that his girl's locket will exist brought back to him in Returning the Favor.
  • Turning down Gabriel's ransom of boodle to exit during Synth Retentivity.
  • Freeing the caravan worker prisoners in E Boston Preparatory School.
  • Siding with the Railroad when speaking with Desdemona in End of the Line.
  • Destroying the Prydwen in With Our Powers Combined.
  • Giving Danny Sullivan a stimpak at the showtime of In Sheep'southward Article of clothing
  • Convincing Paul to lower his gun on Cooke in Diamond Urban center Blues.
  • Agreeing to help Supervisor White and starting time the quest Troubled Waters.
Dislikes
  • Asking money for doing favors.
  • Cannibalism.
  • Entering the Covenant after passing the Due south.A.F.E. test.
  • When the Sole Survivor takes chems.
  • Agreeing to discover chems for Mama Tater.
  • Giving chems to Mama Potato.
  • Returning the pristine deathclaw egg to the nest in The Devil's Due quest.
  • Completing The Gilt Grasshopper.
  • Freeing Lorenzo Cabot during The Secret of Cabot House quest.
  • Threatening the first mate during the Last Voyage of the United states of americaS. Constitution
  • Getting the report from Mayor McDonough in Political Leanings.
  • Going with Deacon's prevarication during Tradecraft
  • Agreeing to help Bobbi No-Nose during The Big Dig
  • Persuading Supervisor Greene to give you extra caps at Graygarden.
  • Joining the Alliance of Steel.
  • Humor Kent Connolly while meeting him during the Argent Shroud quest.
  • Replying "I tin see that" to Arthur Maxson when he says he cares about the people of the Commonwealth.
  • Like-minded to execute Paladin Danse during Blind Betrayal.
  • Convincing Virgil to commit suicide.
  • Far Harbor (add-on) Accepting The Heretic quest.
  • Vault-Tec Workshop Choosing negative parameters on each of the experiments.
  • Automatron (add-on) Offering to help Ada in defeating the Mechanist.
Hates
  • Murder.
  • Stealing.
  • Killing Ashes during the Here Kitty, Kitty quest.
  • Destroying the Railroad.
  • Destroying the Establish without issuing an evacuation order.
  • Completing Synth Retentivity.
  • Killing the Cabot family at the finish of The Clandestine of Cabot House.
  • Abandoning Shaun (synth) during The Nuclear Option.
  • Killing Virgil.
  • Far Harbor (add-on) Agreeing to supercede Tektus with a synth.
  • Nuka-World (add-on) Establishing raider settlements in the Republic.
  • Nuka-World (add-on) Collaring scavengers in Nuka-World.

Fallout: The Board Game

Preston Garvey tin be found randomly when taking a bill of fare from the boodle deck. While Preston is the agile companion, the player character tin exhaust him to ignore the motion penalization of walking through hard terrain.

When the role player graphic symbol performs the army camp activeness, he will become unexhausted. However, if there are whatever Vault 84 or Vault 109 quests currently agile, he must be discarded.

Inventory

Fallout iv
Fallout Shelter

Notes

  • If taken to Nate/Nora'southward corpse in Vault 111, he will say, "Is this...? Oh. I'm sad, General. Accept all of the fourth dimension y'all demand."
  • If the histrion character refuses to become the full general of the Minutemen, he still gives out the occasional quest about settlements request the Minutemen for assistance.
  • Settlers will sometimes recognize Garvey as a Minuteman and give him a few caps or other supplies.
  • Max analogousness with Preston volition reveal that he was really dealing with depression when the Sole Survivor institute him in Concord. He says he would just not intendance about living if the Sole Survivor didn't help them as they did.
  • Preston's colonial squeegee and Minuteman hat can exist obtained from the level 4 clothing vendor Anne Hargraves at whatsoever allied settlement, who will sell these items when assigned to whatsoever Level 3 clothing stand.
  • Preston will exist horrified with the player grapheme if they finish The Nuclear Option with the Minutemen merely did not activate the evacuation order, criticizing them for having dragged the Minutemen downwards to the Institute's level. He will likewise be disgusted if the evacuation gild wasn't given while with the Alliance of Steel or the Railroad, stating that what the histrion character did was mass murder.
  • Preston'south colonial squeegee and Minuteman hat can exist obtained an infinite number of times, i.e. If one equips him with whatever other outfit and takes his duster and hat then dismisses him, his clothes will respawn in his inventory after some time.
  • Although Preston is a adequately passive companion, when asking him his thoughts when at Quincy or any other Gunner outpost he will show much aggression (example "Gunners are scum that don't deserve to live"). This is due to the fact that the Gunners are the main reason the Minuteman vicious at Quincy.
  • Preston'due south concept art shows him with a hood or cloth wrapped effectually his caput and a star on his hat. It too states that he got his coat from a revolutionary war museum. His icon in When Freedom Calls also appears to look more than like his concept art than his final in-game appearance.
  • Once the Taking Independence quest has been started, one will not exist able to initiate dialogue with Preston to recruit him equally a follower until that quest has been completed.
  • Diverse Minutemen volition sometimes accept a conversation with Preston, with Preston asking them for status reports.

Notable quotes

  • "A month agone, there were xx of us. Yesterday there were viii. Now, nosotros're five."

    Icon sound trigger.png

    Icon sound.png

  • "Homo, I don't know who you are, but your timing's impeccable."

    Icon sound trigger.png

    Icon sound.png

  • "Protect the people at a minute's notice."

    Icon sound trigger.png

    Icon sound.png

  • "The one good thing about being the last Minuteman is there'southward no one to argue with me when I say you're the new General."

    Icon sound trigger.png

    Icon sound.png

  • "I merely saw you go toe-to-toe with a twenty foot tall irradiated lizard. Yous telling me you can't continue an open mind after that?"

    Icon sound trigger.png

    Icon sound.png

    - After doubting Mama Murphy's powers post-obit the deathclaw fight.

Appearances

Preston Garvey appears in Fallout 4, Fallout Shelter, Fallout Shelter Online, and Fallout: The Board Game.

Behind the scenes

  • While designing Preston Garvey, character artist Dennis Mejillones used several moving-picture show characters for reference, including the scientist Miles Dyson (played past Joe Morton) in Terminator ii: Judgment Day.[11]
  • In promotional content for Fallout 76, a hostile player with the nickname "PGarvey" tin can be seen, a reference to Preston Garvey.
  • There is an unused examination character in the files of Fallout 76 named Preston Garvey. It has the editor ID of DebugKurtActor (a reference to designer Kurt Kuhlmann) and the base ID of 0000E423.

Bugs

  • PC PC Playstation iv Playstation 4 Xbox One Xbox One When destroying the Found with the Brotherhood of Steel and when talking to Preston, he volition go along saying the that the Institute is gone and one could have helped the innocent unless there is a settlement in need or reporting that a settlement has been helped. [verified]
    • This tin can be stock-still by opening the panel, selecting Preston Garvey and typing setav MQ302Companion ane.
  • PC PC Playstation iv Playstation 4 Xbox Ane Xbox One Preston may become unavailable to recruit earlier the siege on the Castle. If the Castle is and then retaken, he will no longer engage in dialogue past a greeting or a settlement quest. [verified]
    • This can exist fixed by selecting him, then using the panel command removefac 00075d56.
  • Playstation four Playstation 4 Xbox One Xbox One Preston may pick up and equip nearby weapons, fifty-fifty if they are weaker than his default light amplification by stimulated emission of radiation musket.[verified]
  • PC PC Playstation iv Playstation 4 Xbox I Xbox One If the player character destroys the Constitute without issuing the evacuation gild, Preston'south dialogue volition ever be his immediate reaction to seeing it go upward. One will be able to have a conversation with him repeatedly with no way of moving on. Though the final quest can be concluded by fast traveling elsewhere, the Sole Survivor will not be able to recruit Preston once more. The player character will be able to exercise Minutemen missions, nevertheless. [verified]
    • This can be stock-still past opening the console, selecting Preston Garvey and typing setav MQ302Companion ane.
  • PC PC Playstation 4 Playstation 4 Xbox One Xbox One At that place is a known issues where after the quest to repossess the Castle it becomes impossible to get him as a companion. [verified]
    • This can exist stock-still on PC by opening the console, selecting Preston Garvey and inputting removefac 00075d56.
    • A possible fix for this is to accept Preston as a companion while initiating the assault on the Castle.
    • Another possible prepare is if the Sole Survivor sides with The Minutemen confronting the Plant in the endgame. After activating the bomb in The Nuclear Pick, Preston will talk and can exist asked to follow the Sole Survivor.
    • Some other possible ready is if one attaches a generator to the conduits and wires already gear up in the Castle. The ability requirements will plow green in the workshop bill of fare and he volition be able to act normally again.
    • Preston'southward perk tin exist obtained without being able to get him every bit a companion. Assign him to an Arms piece then he stays put, then build a Weapon Bench nearby. Change a weapon at the bench and one should see the message "Preston liked that". Quicksave the game, load the quicksave and alter a weapon over again. Echo the Save/Load/Modify sequence until he idolizes the Sole Survivor, then go over and speak with him to go the perk.
  • PC PC Xbox One Xbox One If ordered to employ a suit of power armor and either dismissed or if he leaves due to quests requiring him to leave (e.g. meeting at the Castle), it tin disappear, with Garvey after found no longer wearing information technology. [verified]
  • PC PC Xbox One Xbox One If after choosing the Brotherhood ending and destroying the Found, to collect the holotape for Sturges from Proctor Ingram Preston may be "stuck" in the Museum of Freedom in Agree and enemies will continue to spawn inside. There is no known fix for this issue.[verified]
  • PC PC Playstation 4 Playstation 4 Xbox One Xbox One After the player character gains max relationship with Preston he will stop offer new radiant quests and he will keep looping the last analogousness spoken language over and over every time the histrion character returns to Sanctuary; this will as well happen with every male person companion the player character has total analogousness without choosing the romance option.[verified]
  • Playstation four Playstation 4 Xbox Ane Xbox One When equipped with a piece of vesture, after a sure corporeality of time he will take information technology off and equip the colonial squeegee without existence instructed to.[verified]
  • PC PC In rare cases Preston may not have whatsoever dialogue options to discuss options to build the signal interceptor during the Molecular Level even though the quest mark indicates him as a quest target. This is a hard bug that cannot be stock-still by console commands or any other ways other than restarting the entire quest.

Gallery

References

  1. Preston: "When I was a child, the Minutemen were my heroes. They were the merely good guys around, really. When I turned 17, I joined upwards with Ezra Hollis's visitor. He was one of the good ones. Actually believed in the old-fourth dimension Minuteman manner. Nosotros had a few skilful years there. I felt like I was office of something bigger than me. Like I was really helping make the Commonwealth a amend place."
    (Preston's dialogue)
  2. Sturges' concluding - Mama Murphy's vision: I don't like this. Mama Spud's been holed up in her room since that trader came through. She got a fresh stash of chems and when I went to make sure she'southward eating something she said she'southward ben having "the Sight" over again. Said she saw the town surrounded, then overrun. Our people dead in the streets or captured. It sounds crazy, but she's been right about things earlier, and we were able to convince Jackson to put out a telephone call for the Minutemen. I just hope it's non as well late.
  3. Jun Long's final: I can't believe Mayor Jackson is actually trying to go the Minutemen out here based on Mama Murphy's drug crazed-hallucinations. Marcy tried to explain to him that she's just an old loon, and we've been refusing to sell her chems anymore, only she's even got Sturges convinced!
  4. Jun Long's terminal - She was correct: I can't believe information technology, she was actually right. Sloan and Irma were working making repairs to the walls and saw them sneaking effectually by that onetime warehouse. Nosotros tried to scare them off, just they were still advancing on the monorail stairs. Then just when it looks similar they are going to break through, the Minutemen really showed upwardly and drove them off! They're led by a human named Col. Hollis, and Kyle is completely nonplussed. Said he is going to bring together them when he gets older and has been following them effectually like a puppy.
  5. Jun Long'due south final - Something's up: Something'southward going on. We idea at first that another of the Minutemen had shown up, since it seemed similar Col. Hollis recognized him. The two of them went off to talk with Mayor Jackson in individual. Not ten minutes later the man left and Col. Hollis followed him to the wall shouting most what he would exercise to deserters. Was that guy one of the Minutemen or not?
  6. Hollis's terminal: He actually had the nerve to attempt to convince the mayor and me to stand down. I politely informed him that there was non a take a chance in Hell of that happening, and what I would practise to his traitorous ass if he showed up again. If someone of his experience is leading them, we'd better exist fix for anything.
  7. 7.0 7.1 Quincy ruins terminal entries#Col. Hollis: Shame I couldn't convince Col. Hollis to see reason, only the attack plan worked yet. One time we blew the back up on the highway and took the high ground, there was naught they could do. Garvey managed to escape with a grouping of the settlers, but the balance was just a bloodbath.
  8. Preston's dialogue - Lines 1831-1833
  9. Clint'southward concluding: The detachment I sent after Garvey returned yesterday. They managed to option off several more of the settlers before losing them in Jamaica Plains.
  10. Jared's terminal Gristle says there's a caravan headed this manner. Some joker in a cowboy chapeau with a laser musket, iii civilians and i frail one-time adult female dressed like a fortune teller. Information technology'southward her. I know it'south her. I sent Gristle to collect her. I wonder if she'll recognize me? Of class she will. She saw this coming, after all.
  11. Fallout 4 - Bethesda Game Studios Artists & Pixologic Staff, a retrospective with Dennis Mejillones and Lucas Hardi; reference starts at 45:26

Major characters in Fallout iv

Companions in Fallout 4

Characters in Fallout Shelter

Abraham Washington · Allistair Tenpenny · Amata Almodovar · Colonel Fall · Bittercup · Bottle · Mr. Shush · Butch · Cappy · Cromwell · Cross · Eulogy Jones · Frank the Tank · Harkness · James · Jericho · Moira Brownish · Dr. Li · Lucas Simms · One-time Longfellow · Elder Lyons · Paula Plumbkin · Preston Garvey  · Piper Wright · Sarah Lyons · Scribe Rothchild · Three Dog · Slugger  · Sierra Petrovita ·

Major characters in Fallout: The Lath Game

Concord

Commonwealth Minutemen

Fo4 Minutemen Flag.png Fo4 Minutemen Flag.png

How to Make Preston Garvey Like You Again

Source: https://fallout.fandom.com/wiki/Preston_Garvey

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